3D digital-human production
Interactive characters are produced around 3D virtual humans: a publisher IP, a figure in the book, and a classroom teacher.
Technology · Stack
The stack is for making new content and for connecting publishing to ongoing digital updates. A joint artificial-intelligence laboratory with the University of Electronic Science and Technology of China is the research side of this work.
Interactive characters are produced around 3D virtual humans: a publisher IP, a figure in the book, and a classroom teacher.
Real-time interaction built on large models. The character follows text and speech and keeps a readable face and mouth while talking.
Video built on a cloned presenter. Recommendations, introductions, and chapter explanations can be produced in volume with the same face.
BingoMeta Engine
The engine connects a large-model conversation to an interactive digital human. Response stays live. Expression and style extend across a classroom explanation, a story character, or a dialect tour.
Text to Speech & Animation. One passage of text generates speech and the matching animation, without recording first and then fitting the mouth.
Lip motion and animation rendering work with a reconstructed 3D face mesh and texture identity, so the character remains the same person while speaking.
Speech drives a cartoon or a more realistic character. Facial animation is modeled so emotion changes transition across the face.
A new publisher IP or teacher can be tuned from a small sample, without a long capture cycle from scratch.
A speech-emotion module adjusts style and intensity. The same character can explain calmly or tell a story with more rise and fall.
The same interaction framework is used for recommendations, reading along, classroom aid, and cultural tours. What changes is persona, knowledge, and tone.
BingoEDU Model
BingoEDU is a vertical model service for education publishing. The base uses DeepSeek V3 for expert tasks and R1 for reasoning. Above that are the knowledge base, orchestration, and configurable agents.
Each title binds its own documents and character settings. Questions are about the people, ideas, and exercises in that book, and answers can be traced to a chapter.
Writing and review assistants face the production side. Updates in fusion publishing are not limited to the reader.
The model decides what is said. BingoMeta decides how it is said and how the face moves. The reader sees a person who can explain this book.
The digital human, video, live interaction, and vertical model are combined for the readers and the setting of that title.